candothat: ((・.・;))
Chekov, Pavel Andreievich ([personal profile] candothat) wrote2017-02-28 10:25 pm
Entry tags:

Drift Fleet Application

OUT OF CHARACTER:
Name/Handle: Veda
Contact: plurk: cheatreality 
Reference: Haunt


IN-CHARACTER:
Character name: Pavel Chekov
Character journal: [personal profile] candothat 
Series name: Star Trek Alternate Original Series
Canon notes: Canonically, post-Beyond.  This particular Chekov also comes with prior game history from Polychromatic and MarinaNova.

Species: Human

History: Canon history here!

After the events of the first movie (2258 his time), Chekov entered Polychromatic at the age of seventeen. In his just-shy-of-two-years in the City, he embarked on his first serious relationship, adopted a Ukrainian mob boss as his uncle, learned how to drive stick shift, was murdered by his closest friend (he got better), and became an honorary member of the Voyager crew. He was also updated through the end of Into Darkness (2260 his time).

The City came to an end and Chekov attempted to return to his home universe. To his eternal dismay, he found himself in an underwater prison known as MarinaNova instead. He has managed to avoid dying or picking up new family members in his one-hundred twenty-two days in Marina. He was, as of Day 415 when he'll be relocated to Drift, dating the very same Kitty Pryde who is currently in this game (Kitty, unfortunately, will not know this since she's from a considerably earlier day). He was recently updated yet again to accommodate the events of Beyond (through 2263 his time) and is now twenty-four.


Personality:
Chekov is a wildly intelligent, proudly Russian, occasionally naive, and generally good-natured Starfleet lieutenant. When he isn't being held captive in other universes, his work is of the utmost importance to him and he sees to his duties with the commitment, thoroughness, and creativity expected of an officer on the fleet's flagship. He's respectful to his superiors and peers and confident in his abilities. This confidence is usually warranted—he is a genius—but it and a drive to exceed expectations do encourage him to push himself too far and ask too much of himself.  As someone who is accustomed to success, he finds it difficult to shrug off failures. The confidence that characterizes Chekov-at-work is less evident when he's not on the bridge of a starship; he harbors some insecurities about his value as a human in situations where his intelligence and technical know-how are largely irrelevant.

Although he doesn't mind spending time alone and has, in the course of his adventures in jamjar universes, learned that his is the only company that he can count on, Pavel is a friendly person. He likes to talk science and boast about Russia's achievements to anyone who will listen and, when he's not hopelessly in love, he's prone to (usually unsuccessful) flirtation. He's generally upbeat in spite of an inbred sense of futility, patient with everyone who isn't himself, and genuinely interested in the problems and well-being of others. His earnestness and disarming good humor have a way of winning friends (or, at the very least, discourage those who don't like him all that much from wishing him harm), and his fierce loyalty has a way of keeping them. Chekov is intellectually aware of the fact that relationships built in universes that aren't his own likely won't last, but he can't stop himself from jumping into them anyway. He's quick to claim people as friends and far less reserved with his affection than he knows he should be.

Above all else, Pavel strives to be a good and useful person. He wants to do the right thing in all situations, help everyone, and be just as valuable in his personal life as he is in his professional life. Chekov possesses the idealism and heroism that tend to characterize Starfleet officers, but he's becoming increasingly good at tampering his heroic tendencies with reason and relying on his strategic brilliance to come up with solutions that don't involve self-sacrifice. In the rare event that he finds himself in a position where he isn't needed in some capacity, whether that capacity is as an officer or as a friend, Pavel is at a loss. He needs to be useful. Outside of his home universe where his work meets that need, he tends to look to friends to provide him with a sense of purpose and fulfillment. 

Chekov's most valuable character trait is his resilience. He has survived catastrophes that claimed the lives of hundreds of his peers and situations that pushed his physical and mental abilities to their breaking points. In games, Pavel has experienced mental manipulation, betrayal, death, and the loss of dozens of close friends that inevitably accompanies frequent travel between universes without becoming bitter or closed off.  It's virtually impossible to knock him down with the hope that he'll stay down. If asked, he would almost certainly credit this remarkable durability to his Russian heritage.


Abilities: His intelligence is well above average and he has a talent for coming out of harrowing situations physically and mentally intact. Otherwise, he's a perfectly normal human with perfectly normal human abilities.

Augment Skillset: Communications

Sample: A journal entry from MarinaNova, set immediately after his most recent canon update.