candothat: ((*_*))
Chekov, Pavel Andreievich ([personal profile] candothat) wrote2015-02-24 01:06 am
Entry tags:

MarinaNova Application

PLAYER
Your Name: Veda
Other Criminals Played: Nathan Harris
Is this a reapp? Is the character canon-updated or keeping Marina memories?: No
If this character has memories from a previous game, what game was it? Yes; Polychromatic


CHARACTER
Character Name: Pavel Andreievich Chekov
Canon: Star Trek RebootCharacter
Timeline: Eight months after the events of “Into Darkness” (year 2260 in the alternate reality)


Crimes: Damaging computers through the transmission of code and commands, unauthorized access to protected servers, computer intrusion, voluntary manslaughter, petty treason, kidnapping, assault


Alternate history:

Chekov entered the City after the events of the first reboot movie (2258 canon-time, March of 2012 City-time). The seventeen year-old settled into his new environment with ease in spite of the woefully outdated technology available to him, taking on a job as a scientist at City Solutions. Within months, Pavel had a Victorian girlfriend, two frequently-drunk flatmates, and a number of unusual friends. Existence in the City was pleasant enough, curses and bouts of unexplained amnesia aside.

Friends (and a girlfriend) left. Shipmates from the Enterprise came and went and, in some cases, came again. Chekov celebrated his eighteenth birthday, abducted a friend during a curse, discovered that another close friend was actually an assassin who had been erasing his memory, and made a number of questionable life choices, some of which landed him in the hospital. He fell in love with a charming young lady with Kristen Bell’s face. A Ukrainian mob boss and an insane Frenchwoman became his surrogate family.

Pavel was murdered in March of 2013. Death didn’t take, but it was an unpleasant experience regardless. Shortly after, most of the senior staff of the Enterprise came (or returned) to the City, all without memories of prior stays. Their odd reactions to him made Chekov realize that, unbeknownst to him, he had grown wiser, warier, and more comfortable with moral ambiguity during his time away from home than he might have noticed. He found himself drawing away from his shipmates as it became clear that he wasn’t who they expected.

Chekov was sent back home and went through most of the events of “Into Darkness.” When he returned to the City, he was (to his dismay) seventeen again, and celebrated his eighteenth birthday for the second time. Several months of drama and curses passed and, in March of 2014, everyone who was not a City native was forced to leave that universe. Pavel reluctantly parted ways with his One True Love, his best friend, and his dearest frenemy when he returned home.

Except, instead of returning home, he found himself in a new prison.


Personality:

Pavel has always been polite, relatively cheerful, and good at getting along with others. His natural charm and disarming good humor tend to win people over or, at the very least, discourage those who find him annoying from punching him in the face.

Pavel is rather upbeat in spite of an inbred sense of futility, self-confident, and flexible enough to cope with changes and unpleasant situations with relative ease. Pavel also has an ingrained desire to be a good person--doing the right thing, helping those in need, making sacrifices. He's no martyr, however, and tampers his heroic tendencies with reason. His family background has rendered him incurably Russian, unflaggingly loyal, and determined to both enjoy life and help others do the same.

Chekov is far from perfect. He can be very stubborn when pursuing a goal or doing what he deems to be right. His self-confidence and drive to exceed expectations sometimes encourage him to push himself too far, taking on tasks he can't handle. Pavel rarely fails and takes poorly to it when it happens. If anyone or anything he is loyal to suffers an insult, his carefully cultivated self-control can give way to anger and unwise actions. Although his people skills have developed considerably over the last couple of years, Pavel can still be remarkably dense when it comes to socializing. His intentions are always good, but he's not shy enough to let his inborn bluntness or lack of social experience keep him from engaging others in conversation. This can lead to misunderstandings, hurt feelings, and displays of outright hostility. More often than not, Chekov fails to grasp what he did to evoke such negativity.

Pavel tries to be a creature of logic, but he is, at heart, an emotional and impulsive person. Much of his impulsiveness is kept firmly in control by a desire to act older than his age. That doesn't stop it from surfacing, especially in matters of the heart. He leaps headfirst into friendships and relationships, does deeply stupid things if an emotional chord is struck, and occasionally flat-out disregards logic to do what seems right.

Chekov springs back quickly from most foul moods. It’s virtually impossible to knock him down, physically or mentally, with the hope that he'll stay down.


Abilities:

Chekov's skills are primarily mental. He has a thorough understanding of twenty-third century physics, the capacity to learn rapidly, and an innate mathematical talent that allows him to solve complex problems in his head at speeds that outpace space-future computers. His IQ is off the charts.


Suitability:

As a member of Starfleet and a former resident of a different prison universe, Chekov will adapt to Marina with relative ease. It's just like taking an extended shoreleave on a hospitable, technologically-inferior alien planet!

Chekov likes people. His primary goal (after ascertaining that he can't establish contact with the Enterprise and that escaping Marina isn't possible, of course) will undoubtedly be to familiarize himself with his fellow inmates. He will be particularly pleased to meet others with a Russian background since one does not meet many Russians in space. Locating fellow geniuses and kindhearted people who will feed him will also be prioritized, as will tracking down other members of Starfleet.

It's difficult to determine what activities and organizations Pavel will participate in since his interests are wide-ranging, but he'll undoubtedly get involved in the community. If he feels that something is missing, he's perfectly capable of starting projects and groups of his own. He will likely, at some point, determine that Marina needs some technological updates as well as more science; the actions that he will take will depend largely on whether or not he can find inmates who are both willing and capable of working with him.

The wardens will be hearing from Chekov. Prodding the higher powers that existed in Polychromatic was one of his favorite pasttimes and he will see no reason not to do the same in Marina. He may claim that he's talking to them in order to learn about the prison, but, in truth, he just enjoys antagonizing beings in positions of power.


Action post sample:

There are no food replicators.

Chekov suspects that this shouldn't be his primary concern, but, since he was whisked away to this new universe on his way to dinner, it is the part of his situation that he finds the most inconvenient. He can handle strange universes; he spent two years in one rather recently and, while not eager to repeat the experience when there's work to do at home, he is confident in his ability to cope. He can even prepare food without the aid of twenty-third century technology when necessary. It's the principle of the thing, really. If a universe is going to be so inconsiderate as to interrupt life and dinner, it ought to at least provide ready access to food. Most people are not in the mood to make sandwiches upon finding themselves in extradimensional prisons.

And, to a degree, Chekov views the lack of replicators as a personal taunt. He faced the same problem the last time he was relocated against his will and spent a significant amount of time attempting to build a working food replicator from the remains of discarded twenty-first century appliances. That he has to start at square one again...

Pavel Chekov is bothered by very few things outside of the soul-crushing, trauma-inducing situations that the Enterprise occasionally finds itself in. He can adapt to new planets and universes. New friends and new lives aren't that difficult to make since the strategies for making friends and lives have not changed significantly over the centuries. But replicators? Replicators are hard. Twenty-first century technology was not built to break matter apart and reassemble it in a specified form and, for all of his innate genius and engineering brilliance, Chekov cannot rig a makeshift replicator in the field.

It's disappointing.

It's time for dinner.

It's time to figure out how many people in this prison dome are susceptible to sad puppy eyes.


Network post sample:

((Audio))

[When one is stranded in an alien environment with no way to contact one's ship, it is generally inadvisable to engage with the locals. Not only does one run the risk of violating the Prime Directive by exposing pre-warp civilizations to advanced technology, but one also risks the more immediate threat of being attacked by said locals--a dangerous situation when there isn't a ship ready and waiting to come to the rescue. Under no circumstances should a Starfleet officer's initial reaction to finding himself in an underwater dome be to broadcast his identity publicly.

Chekov is an exceptional Starfleet officer. He is also familiar with prisons that abduct people and issue them communication devices, which is why, once he has reviewed the information provided upon his arrival, he does everything that his training tells him not to do and begins an audio transmission.]


This is Lieutenant Pavel Andreievich Chekov of the starship Enterprise. I would ask anyone who is affiliated with Starfleet to respond to this message, please.

[Business out of the way, the Russian abandons the careful diction and formal tone for something a warmer and more personable.]

Is there anyone who is interested in speaking with me? I find foreign universes very lonely and boring.

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